schoolkmfk.blogg.se

Everybody's gone to the rapture pc download free
Everybody's gone to the rapture pc download free










everybody

I'm very shy and I don't like attention, and I know it's a gender stereotype, but I think Dan's never shy. I was making all the decisions with Dan every day, as well as writing the music. JC: I was in with the team every day making the game with them, which was extraordinary. And we want that again, and the last year has been about finding what studio we want to be now, and what we can learn from the three years of making Rapture. It did get intense towards the end, but generally it was a really happy development. We brought together a really close team, and had a lot of fun making it. But we know that we want to replicate how we worked on it, in the future. I wish I had been more vocal about my day-to-day contribution to The Chinese Room, on every level." – Jessica CurryĭP: We have this sense, now, of looking back and asking ourselves if Rapture was one of those lighting in a bottle moments. "I think women need to get better at not being embarrassed or ashamed of their contributions. I was playing Rapture only yesterday and I can't believe the team size that made that game. Let's just raise a glass to each other and go, "We did it." It was a celebration of an amazing team. When we won those BAFTAs, there was just a lot of pride that night, of the game, of each other, and that we'd survived that process. Dan and I are old enough to be their parents.

everybody

But I still don't quite know how the number of people working on Rapture ever managed to produce it-it looks and sounds every bit as good as games that had literally ten times as many developers on them. But I think when you have titles that are really loved by the people who are making them, they can achieve amazing things. It's interesting to be thinking about this now, so soon after No Man's Sky has come out, seeing what they achieved with a team of 15. There are some games where the passion and energy of the people behind it elevates the whole thing up, to a different level.

everybody

To hear that people have loved it and responded to it or felt emotional because of it is an amazing thing.ĭan Pinchbeck: When I look back, I'm so proud of the team that made this game.

everybody

It was so hard, with just 12 of us on Rapture. We'll read things on the Steam forum and everyone goes, "Oh god, that's amazing, that's so lovely," because we worked so hard. Jessica Curry: Without wanting to sound too Miss Worldy about it, we get emails and letters and fan art every day, and it never fails to make us really happy.












Everybody's gone to the rapture pc download free